Quatum of Solace team says influence of Goldeneye is heavy

Posted by SuperMario290 on July 3rd, 2008
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A portion of a Joystiq interview with Treyarch’s Jeremy Luyties, design director…

J: The gold standard for movie video games is still GoldenEye, and that wasn’t because it looked like the film, but because of the gameplay. Do you guys feel pressure to live up to that?

JL: Well, there’s two ways to look at it. One way is to see it as pressure, and the other way is to look at it like… what other video game could you ever work on that people have been playing for more than 10 years, and use that to learn from? I think it’s a huge advantage.

Is the pressure there? Sure. That’s cool. I mean, we’re very influenced by GoldenEye, and we’re also very thankful that a game like that came out that we can learn from. You’ll see a lot of little homages in the game, like when you bring up the map, you’ll see your hand come up, almost like the watch in GoldenEye. There are a lot of little hidden things like that in the game. They’re like little messages from us as a developer, saying “Thank you guys for creating such a great game. Here’s our respectful take on that experience.” What a huge opportunity.

Full interview here

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Castle-Vidcons: O Mystic Starsign

Posted by SuperMario290 on July 3rd, 2008
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Band Bros. DX - Big Blue remix

Posted by SuperMario290 on July 3rd, 2008
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GameVideos updates

Posted by SuperMario290 on July 3rd, 2008
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Moon ‘droid destruction’

Moon ‘giant machine boss’

Little League World Series 2008 debut

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Nintendo not letting success go to their head

Posted by SuperMario290 on July 3rd, 2008
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“We recognize we’re in a special place and we don’t make any assumptions about how long it will last. As long as we continue to put out games that appeal to a wide range of consumers, we’ll be in a good place.” - Denise Kaigler, NoA vice president of Marketing & Corporate Affairs

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Dropcast - more details

Posted by SuperMario290 on July 3rd, 2008
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This quirky new entry into the puzzle category, Dropcast, will put your mind to the test in a wicked fusion of puzzle-solving and battle mechanics. Combining familiar elements of the two top selling puzzle games, Tetris and Meteos, Dropcast’s addictive nature will be sure to keep you playing and playing.

Dropcast’s strange main character, Ingrid, didn’t play nice with the other boys and girls so she decided to make some new friends… from her stuffed animals! Once the toys came to life they needed life skills, and she was happy to teach them 24 devastating spells to use and abuse. Now players can use Ingrid’s spells to dominate this DS game. With endless block combinations you’ll never play the same game twice and be left only wondering where the time has gone.

View Full Story…. »

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Japan - Wii outsells PS3 in June

Posted by SuperMario290 on July 3rd, 2008
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Wii - 235,990 units sold
PS3 - 139,494 units sold

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G1 Jockey 2008 - more screens

Posted by SuperMario290 on July 3rd, 2008
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rase03 400

More here

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The top 10 online searches, according to Neilson data…

1. Wii Fit 911,000
2. flowers 737,000
3. Wii 448,000
4. tomtom 444,000
5. beret 443,000
6. Honda 439,000
7. Harley Davidson 436,000
8. wok 429,000
9. scissors 426,000
10. knife 406,000

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“As part of our International growth strategy we are continuing to buy-in or close existing franchises. To this end, we have today completed the purchase of five of the remaining seven French franchise stores for a cost of €1.8m (£1.43m). These stores will now be operated as part of our core business and gives us a total of 181 stores in France.” - GAME Group statement

“Our International business is performing strongly albeit the like-for-like performance is slightly lower than the UK and Ireland primarily due to insufficient supply of Nintendo product particularly in Spain.” - Peter Lewis, chairman

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